Shooting is tight and heavy and players have access to an extremely satisfying dodge to master. Using your character, Remnant II asks players to explore contained but semi-open environments with multiple paths that lead to logical ends, most of the time bookended by a boss fight. What’s great about the character classes is that players aren’t locked into them and can change them throughout the game, allowing for a good amount of player expression. For my playthrough I chose the gunslinger and was treated to an ability that allowed me to summon a spectral six shooter to devastate groups of enemies or focus on one target with a single shot. Where Remnant II really shines is the gameplay.Īfter picking a character class, you’ll have access to abilities and perks tied to that class. Remnant II does a good job of introducing players into the idea that they’ll be in a constant gaming loop of exploring, obtaining upgrades and venturing further to defeat bosses and discover more of the world. In a brief intro, your character is introduced as a survivor and you’ll soon be brought into the hub area of the game where you’ll craft/upgrade weapons, obtain gear, and travel to new areas. So what’s the gist of Remnant II ? Well, after creating a character you’re thrown into a world overrun with “the root,” a cosmic entity that has a tree like appearance and spawns hellish monsters into this world. But I do think they have delivered an exciting and at times very fun game that will probably only get better with time, even if the story is quite lacking. Is it entirely successful? I’m not sure about that. I always hoped that later iterations would fix my issues I had with it because the idea is wildly intriguing.Įnter Remnant II and Gunfire are heading back to the world they created in hopes of polishing and reiterating on ideas they had. Fans loved it but I found the first installment to be less Souls and more of a really unbalanced action adventure set in an interesting but messy world. Back in 2019, Gunfire Games presented audiences with Remnant: From The Ashes, which promised a Dark Souls- like take on the third-person shooter genre. Heck, Jedi Survivor is essentially one of those games set in the Star Wars universe and I ended up loving that. Often characterized by their use of physical checkpoints, limited but refillable resources, and punishing difficulty, it’s easy to see the appeal of adding some of those ideas to new genres. The sub-genre made famous by From Software and their Dark Souls series is pretty much iconic at this point. Also, the movement tech like double jump and dashing should have been unlocked from the start, or at least way earlier in the game, once you have them you can feel that that's how the game is intended to be played.Imitating a Souls game is a risky prospect. The game feels great to play, almost all the weapons are fun to use, most of the enemies are fun to fight or at least satisfying to kill, and the level design feels intuitive and rarely leaves you scratching your head on where you're supposed to go next (although some of the collectables are a pain if you're a 100% kind of person.) The only real downside in my opinion is the game peaks about midway through then coasts on a baseline of extremely enjoyable run and gun action but never really evolves in the latter half the levels remain interesting and fun to clear but you're really just doing the same thing over and over. This is my first 'Boomer Shooter' (not including the games that created the genre which I played as a kid) and I can safely say I get the This is my first 'Boomer Shooter' (not including the games that created the genre which I played as a kid) and I can safely say I get the appeal.
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